Tag: race

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  • Character Races

    One issue with the original Dark Sun boxed set is that some of the new PC races had a lot more built-in advantages than the adaptations of more traditional races. Still...half-giants and thri-kreen were pretty cool, so I'd like to keep as much of their …

  • Dwarf

    Dwarves are hardy, stocky humanoids who dedicate their lives to a singular purpose. Because dwarves are especially hardy, they have one extra box in their torso and head hit locations. While every character has his or her Passions, they are in …

  • Half-Giant

    Half-giants are the result of ancient arcane tampering with humans and giants. They are very large, and unfortunately tend toward the slower end of the mental spectrum. Due to their massive size, half-giants have *two extra wound boxes* in every …

  • Halfling

    The forest-dwelling cannibals of Athas are rarely tolerated and never trusted, and basically for good reason. Halflings all have the *Cannibal Smile* advantage for free. They also have an *ED in Coordination.* his is an exception to the rule that MDs/ …

  • Elf

    Elves live their entire lives on the run; an elf character starts with a free level in the Run skill, and also have the *Knack for Learning (Run) Advantage.* Elves are generally not trusted by anyone outside their own tribe. All Charm rolls made while …

  • Mul

    Muls are among the toughest creatures on Athas. Every mul starts with a *free level in Vigor, and the Knack for Learning (Vigor) Advantage.* But their resilience doesn't end there: *muls do not suffer any ill effects for having any of their hit locations …

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